10 FEB 2018 by ideonexus

 Applications for Simulated Worlds

Consider that applications of simulated worlds and simulated games to science and social science research are on the increase. Businesses build virtual worlds for commercial purposes. Scientists utilize video games to crowd-source solutions to protein folding, to invesfigate complexity theory and artificial life, to visualize the physics of black holes, and to research economic, social, and psychological behaviors. Call of Duty, Second Life, World of Warcraft—and the software that makes the...
  1  notes
 
01 JAN 2012 by ideonexus

 We Need Experimental Societies

Our instincts and emotions are those of our hunter-gatherer ancestors of a million years ago. But our society is astonishingly different from that of a million years ago. In times of slow change, the insights and skills learned by one generation are useful, tried, and adaptive, and are gladly received when passed down to the next generation. But in times like today, when the society changes significantly in less than a human lifetime, the parental insights no longer have unquestioned validity...
  1  notes

Sociology is too complex to accurately predict how we should manage our society; we need to conduct experiments in order to determine the best path forward. In America, the States could serve as such laboratories.